Jump into the action today and take advantage of the 15% off on Steam before the price increases at the end of September
Prague, Czech Republic, September 19, 2019 – Cyberpunk first-person dungeon crawler, Conglomerate 451 receives a massive update today, that adds a ton of new content to further expand its world and enrich players’ options for eradicating crime in the corrupted sector 451. Since its launch in Early Access earlier this year, 1C Entertainment and developer RuneHeads have stayed loyal to their plan, constantly improving and updating the game with new features, new content and several gameplay additions – always in cooperation with the faithful community who have been providing valuable feedback since day one!
With today’s update, the below list includes all the key additions that have been made to Conglomerate 451 so far:
FEATURES:
- Loot System (SPUs) and Sockets in the Equipment
- Narks and Black Market in the city
- Drugs, Intoxication, and Disorders
- Hack Enemies
- Drone and special skills
- Skill Mastered
- New HUD
- Cyber Graveyard and After Life Technology
- Difficulty Levels
- New Perk System
- New AIM System
- Boss Fights
CONTENT:
- 20 New Enemies
- 4 New Characters
- 3 New Locations
- 10 Mutations
- 30 Effects and Buffs / Debuffs
- 2 Minigames
Combined with the extra 10% off its Early Access price ($15.99 USD / 15.99 EUR) and before it is raised to $19.99 USD (19.99 EUR) starting from Friday, September 27 in preparation for its full launch, there is no better time to hack into the cyberpunk world of Conglomerate!
Conglomerate 451 is out now on Steam Early Access, with a full launch planned for later this year.
About Conglomerate 451
Set in a city overrun with corrupt corporations, assemble a squad of cloned agents in a bid to restore order to sector 451. From altering your agents’ DNA and installing ability-granting neural implants, to equipping them with powerful cyberlimbs and literally hacking the world around you mid-conflict, you’ll need to take every advantage you can get. Not only will agents lost in battle lose all their previous progress, starting again as a fresh clone, but even basic wounds can have a lasting impact on your agents, evolving into permanent disadvantages